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PLAYER
Name: J-chan
Personal Journal: N/A
E-mail: jashin_chan@yahoo.com
AIM/MSN/etc: JChanoftheGods

CHARACTER
Name: John Egbert
Canon: Homestuck
Timeline: After the one-year time skip on the Prospitian ship
If playing another character from the same canon, how will you deal with this?: N/A

Personality: Every story has a hero - the force made to rise above all else, to prove themselves, to guide the world back into peace. It’s a role of duty and responsibility, obligations and example. John Egbert, however, was only thirteen when his story began; a thirteen-year-old, normal boy who liked pranks, bad movies, and Nicholas Cage. He played games, talked with friends, and spent time on the computer. He was hardly an exemplary Savior of his session. What he was, though, was a generally good kid, who did the best he can. But after two years of a game that destroyed everything he knew, his story has been a coming-of-age tale. One his is still growing into, but the progress is apparent enough.

There's a certain naïvete that John is slowly beginning to shake. He has not quite seen all the world can offer. Yet he's begun to cast off the belief that life can last forever. He's begun to question decisions he's made in the past, and how truly important these were. Vriska, for example - in the day they played of the game, he was fully under the belief he might have cared for. And while he doesn't deny she could be a good friend, he question how really ready he was to develop real feelings for a girl he'd just met. He's begun to expand his views, as he grows. Much of this is still about one trait that has not disappeared - the fact that he likes to keep a very solid focus upon those whom he interacts with and treasures as being close to. Friends are the absolutely most important, making up life as he knows it. He closes out all else, placing them upon a pedestal of praise. He has a hope in them, though it's begun to not be quite enough, as he desires contact, something to prove they're as close as he wants to believe in so badly of them.

John has a craving for that which he doesn't have anymore, which extends and equal importance to family and familial relationships. His desire to be with his friends is essentially an extension to this. John want to open to them, want to see them again. He can be very open with his feelings towards friends as a semi-default. When first meeting Rose in person he’s immediately friendly and close on a very personal level. He does quickly excuse this as ‘being nervous’, and while this excuses some social awkwardness, it still does not change the fact that reactions are of an immediate ‘business’ over the other person’s presence. He cares about them, he wants to do something about. And despite the fact that these friends are people he’s never met, he’s still managed to make the deep attachment to DESIRE this development so. He's clung so easily to others through friendship, and brings forth a bond of trust.

This may not always before the best, though, to backtrack. John has proven that he can be almost too trusting on those that it may not be wisest too, though seems to at least have the good judgment to give that sort of chance to those who deserve it. It has, of course, led him astray on occasion - and in one case, death, when following Terezi’s directions to a doomed time line. In the reverse of that, it’s trust in another friend that saves him from that fate, and forgiving and trusting Terezi for what never happened. It’s an endearing trait that he returns full heartedly, being dependable to all of his friends. He comes second from his friend role, into that of a Leader, out for the good of his team, which he is keen to keep at. And for the good of that, he keeps his own safe mind set.

John is still an optimistic boy, who has taken to his task as Leader against the Apocalypse with pumped enthusiasm. While things have become bleak, John has always kept his team facing forward. He himself seems to believe in these sorts of ideals with his every being. The way that John marches forward is with almost a sense of desperation and only more naivete. What he has been handed in the bleak situation, he has gone past, with that deep sort of belief that all might turn out for the better. These sorts of things have been numbered to the point where one would be expected to give up - and where it might even be more sensible to do so. John has died for this belief, and yet still picked up again with the same enthusiasm upon reaching God Tier.

Not to say John doesn't have his share of negativity, and negative points. As established previously, a large, important part of John's life is friends. He treasures them, cares for them, does his best to keep positive for them, yes. He's proven that they can change him. But, as with any young boy, there are some things that just... cannot be changed. With that previously mentioned naivete, yet to entirely fade, and his own constantly face-forward attitude of assuredness, there is a lack of a consequence, always that tinge of selfishness.

John may not always be the most appreciative of what he has, at least not in the way he shows it. Friends have on occasion received the blunt of more negative traits. When speaking to Dave, John's tone takes a heavy drop, becoming almost an exasperation. He even fits in a few jabs, calling Dave on his 'nerdy raps', using general insulting terminology that goes a little lower than the 'familiar friends' belt. And in his lone dwelling recently with Jade, he's thrown his own share of barbs at her now. Yet to John, it seems all play. Not that his friends show any sign of being affected by it, which might only make it worse. It effects a manner of impatience and entitlement to how they should act, losing complete patience with, again, Dave, and straight-up ignoring him, as well as speaking ill of him to others.

That lack of patience only kicks in tenfold when it comes to outside his circle of friends. Before befriending the trolls (and even in the early stages of ‘friendship’), John from time to time has a general aggressive stance towards them, moreso, oddly enough, than even Dave’s approach. While Dave counter-trolls with ironic ‘kindness’, John isn’t afraid to straight-up insult on various accounts from Karkat’s general being, to Terezi’s blindness.

All-in-all, he's not a bad kid. He's simply growing. It's really what all this is about - growing into what he needs to,

First Person: [Here he is again.

John steps from the train, a little more sure-footed than he was the first time, though definitely the slightest bit shaky. Even if had remembered, he wouldn't have expected to return here. He looked behind him, hesitant, as if to see if the Prospit ship was behind him, if he could just step back on. But the doors were already closing, and he had to move back forward.

And of course, there was the watch. He picked it up, but he didn't type on it. All he wanted to do was get home, and he started walking.

The shop looked abandoned, and closed up. He found the spare key, hidden underneath the mat, walking in, hesitantly clearing some dust from the display. Hesitantly he called out.]

... anyone home?

[... he should probably say something else. He guesses he could talk to the town. He picked up the watch.]

hi guys! :B
um, i guess i'm sort of back.
and totally going to kick dave's feathery ass, the shop is a mess!
anyone seen vriska?
or anyone in town?



Third Person: The wind was gentle, peaceful to float upon. It rocked John gently, a sort of push and pull, coaxing, lifting. It was... almost lulling. Reminiscent of his old tire swing at home.

When this got boring, of course, John was entirely content to do a few flips and turns, harsher movements. His grin was wide the entire time, pitched as it was with the rest of him, like a hurricane, jarring the whole world around him. Now, this. This was what he called fun.

John only took a moment to brush a hand over his chest, where apparently (according to the Dream bubbles, and really, who was he to question that), he was stabbed. Minutes ago, he had died. Some part of him clutched, freezing at that. But another part calmed, assured - it was for his own good. That same part held it’s breath, watching the landscape below as he flew. John Egbert was flying.

It was one thing to imagine these sorts of things as a kid. He still was, to some extent. But right now, he was a kid that had access to an entire world before him of power and bright opportunity. That made all the difference.

He had a whole world he had to leave behind. This one could just begin to fill the gap. He was all set to explore and find that out for sure.

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John Egbert

October 2012

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